

The few monsters in Darq are shocking figures with contorted appendages and bizarre experimentations that are quick to attack, tearing you apart violently should you get too close. Navigating levels and figuring out their multiple routes is a joy, but exploration is occasionally tripped up by enemy encounters. Darq isn’t incredibly challenging, but after learning the ins and outs of different mechanics over the course of the game, it's satisfying to solve a puzzle that combines the principles you've mastered. A just-out-of-reach gear suggests to you that there must be a new mechanic that allows you to reach it, for example, eventually teaching you that you can walk on walls without the need for tutorialized text. Each of these is introduced with well-constructed puzzles that gently show you the possibilities, eventually culminating in later levels where all of them are used together to create tricky conundrums. You start by only having to worry about shifting gravity, but it’s not long before you have to consider levers that rotate whole rooms or switches that throw you backwards and forwards through an otherwise 2D plane. Given the dream setting, there are a few instances where the items you need to solve a puzzle don't make sense-a wristwatch grows and bridges a gap in the floor, or a snake is used to mend a broken electrical circuit-but given that you never hold more than just a handful of items at a time, it's easy enough to eliminate ones that won’t work and experiment with the rest without getting frustrated.Įach of Darq’s chapters is themed around a new mechanic, which is then carried through to subsequent levels. A cog, for instance, is used on machines where it is evident that they are missing, while a key will be labelled for the object it’s meant to unlock. There aren’t obscure solutions for the most part, either, allowing you to focus instead on the challenge of finding ways to change your perspective.

Your progress through a chapter is inhibited by your ability to find the right item for the job.
